4V4 Map Vote Etc.
Started by UnKnownPlayer, Aug 19 2016 05:08 AM
3 replies to this topic
#1
Posted 19 August 2016 - 05:08 AM
Could we please simplify the map vote whilst we are in 4v4, having domination etc. on when we are supposed to be testing a mechanic isnt helpful when one player stands in the circle and ends the round. Also, Polar Highlands? took me 5 minutes just to find the other assault mechs lumbering around
#2
Posted 19 August 2016 - 05:34 AM
UnKnownPlayer, on 19 August 2016 - 05:08 AM, said:
Could we please simplify the map vote whilst we are in 4v4, having domination etc. on when we are supposed to be testing a mechanic isnt helpful when one player stands in the circle and ends the round. Also, Polar Highlands? took me 5 minutes just to find the other assault mechs lumbering around 
Actually, maybe only having domination might be the better idea, that way at least people are more likely to converge in a battle area, versus randomly wandering the wastelands of Alpine and Polar for 10 minutes.
Edited by CapperDeluxe, 19 August 2016 - 05:34 AM.
#3
Posted 19 August 2016 - 05:58 AM
Hence why "We need much bigger maps" isn't as great an idea as it sounds.
#4
Posted 19 August 2016 - 06:03 AM
Yes might be an idea to take some modes and maps out the cycle for the PTS if it's possible.
I have been though on the whole finding test firing on the training ground more useful, as some people seem to be playing this like the live servers rather than stress testing Power draw.
I have been though on the whole finding test firing on the training ground more useful, as some people seem to be playing this like the live servers rather than stress testing Power draw.
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